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Custom Editor - Selected object's fields not displayed after selecting m...
Reproduction steps:1. Open attached project "MultiSelect.zip" and scene "Scene"2. In Hierarchy window, select all three "Script" Gam... Read more
NotSupportedException 'MonoPInvokeCallback' appears when using SteamInve...
How to reproduce:1. Create a new project2. Go to http://steamworks.github.io/, download and import Unity SDK3. Add some code that ca... Read more
Package errors are thrown when switching the build platform after updati...
How to reproduce:1. Create a new project in Unity 2018.4.27f1 or earlier2. Close the project and open it in unity 2019.3.0b5 or late... Read more
[Ubuntu] Key presses are not recorded correctly with the New Input System
To Reproduce:- download this project- enter play mode with the InputDevicetester scene- try to press A - notice that the key press i... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce:1. Open the user's attached project from "Surface Canvas.zip"2. Enter Play Mode3. Move your cursor around the Edito... Read more
[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:1. Open the user's attached project ("BugRepLight2d.zip")2. Build and Run the project3. Press and hold the right ar... Read more
Elbow bone flips 180 degrees around local X-axis in Scene view when play...
How to reproduce:1. Open the user's attached project "AnimTest.zip"2. In the Scene hierarchy, select "RabbitHumanoid"3. Press Play a... Read more
AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more
[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...
How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller