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[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...
Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1.2. Turn on Window->... Read more
[TextMesh] When the font character is not set to Dynamic the alignment i...
Reproduction steps:1. Open attached project2. Open the "test" scene3. Notice that the gameObject "New Text BAD" is aligned higher by... Read more
[GLCORE][OSX] Refreshing editor causes artifacts for fonts
Steps: 1. Open any unity project.2. Create unity script (with right click in Assets ->Create->C# Script)3. And when you click ... Read more
[AMD-only][GLCore][OSX] Re-sizing in opengl core causes white artifacts
Project Steps: 1. Re-size inspector.2. You should get white artifacts. Read more
mono_bounded_array_class_get crashes when reading custom attribute
To reproduce:- Open attached project- Open "CrashScene" scene- Enable "EnableAndRunToCrash" game object- Click play button Expected ... Read more
[Animator Controller] Remove of state in Animator Controller in Survival...
1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more
Changing windows standalone architecture throws error about missing"Unit...
To reproduce:1. Create new project2. Select windows standalone3. Change architecture to x86/x644. Notice DirectoryNotFoundException:... Read more
[Player] Checking/unchecking Windowed checkbox resets screen resolution
To reproduce:1. Open attached project2. Build and run win standalone3. Change resolution to different one4. Check/uncheck Windowed5.... Read more
UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...
Regression from Version 5.3.0f1 (b948b362cb65) Repro:1. Import "Unity Essentials/Unity Samples: UI"2. Run "Lightning" scene==>Ass... Read more
JsonUtility fails to deserialize collections
To reproduce:1. Open project2. Press "play"3. Observe that the object is deserialized succesfully, but the list isn't. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected