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[Linux] Unsupported Shader warnings when running the Build with disabled...
How to reproduce:1. Open attached project ('linuxshaderwarninglogging.zip')2. Make sure that Warning logging is set to None in Playe... Read more
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce:1. Create a new project.2. Go to > Window ... Read more
[iOS] new "Process symbols" build phase added to Xcode project with each...
Reproduction steps:1. Create a new Unity project.2. Enable Services in "Window > General > Services".3. Build to iOS.4. Open t... Read more
SpriteShape - Unable to use the Depth buffer
How to reproduce:1. Open the attached project ("SpriteShapeDepthBufferReport.zip")2. Open the repro scene ("SampleScene")3. Inspect ... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...
Steps to reproduce:1. Open attached project "hdrp5"2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version3. Go to A... Read more
Mesh is completely deformed when playing skeletal animations on a GameOb...
How to reproduce:1. Open the attached project "case_1143420-TimelineAnimationIssueStripped_2" and scene "Test"2. Select the "ParentW... Read more
Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce:1. Open the attached project and a scene "Volume01_Yggdrasil"2. In the Hierarchy window, select "Lighting" -> "R... Read more
[LWRP] Add to list button gives empty list when trying to add features t...
How to reproduce:1. Create a new project and install LWRP package2. In the Project window go to the Assets folder3. Right click ->... Read more
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...
Reproduction steps: 1. Open the "New Unity Project.7z" project2. Open "Test" scene3. Enter Play mode4. Press "B" Expected Result: "N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used