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[Android] [OpenGLES3] Crash on Snapdragon 845 devices when using materia...
How to reproduce:1. Download the attached project "CrashPro.zip"2. Build and Run "TestScene" Scene on Android Expected result: The a... Read more
Prefab Script's fields lose focus when entering a value after a few digits
Reproduction steps: Open the attached project Open the “/Assets/Scenes/TestScene_LAAT.unity“ Scene Select the “/Assets/Prefabs/Anti ... Read more
Editor crashes when EditorUtility.UnloadUnusedAssetsImmediate is called
Reproduction steps:1. Open the user’s attached project2. Select from the top menu Debug > UnloadUnusedAssetsImmediate Expected re... Read more
Flickering black pixels in the Game View when Volumetric Clouds with Loc...
Reproduction steps: Open the attached project Open the “/Assets/OutdoorsScene.unity” Scene Enter the Play Mode Observe the Game View... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
[IL2CPP] iOS build fails when building on a different machine/user due t...
How to reproduce:1. Open the attached project (Google Drive link)2. Build And Run Expected result: Xcode project builds successfully... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables