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[Backport] Custom Static Image for Splash Screen moves on Android Build ...
Reproduction steps:1. Create a new project2. Go to Project Settings -> Player -> Android tab -> Splash Image3. Disable "Sho... Read more
[Backport] [Android][Vulkan] Unity returns lower or higher values of com...
Reproduction steps:1. Open the attached project "Case_1299759"2. Build it for Android3. Hold the phone landscape orientation4. Press... Read more
[Backport] Slower performance of Instantiate() when using it in a build ...
How to reproduce:1. Open user's attached "BugReport" project2. Open Assets/Scenes/StartScreen3. Enter Play Mode4. Press the "Generat... Read more
[Backport] [Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce:1. Open the project attached by the user2. Open scene "SampleScene"3. Enter Play mode Expected results: Max Tesse... Read more
[Backport] [XR SDK] [URP] Occlusion culling is inoperative
Reproduction steps:1. Open the attached project ("1304299Repro.zip")2. Make sure MockHMD is enabled (Project Settings->XR Plug-in... Read more
[Backport] Project Browser Search has slower response when compared to Q...
Reproduction steps:1. Create an empty project2. Type something into the search of the Project Browser Expected result: The Search re... Read more
[Backport] Build fails with Object reference not set Exception when Buil...
How to reproduce:1. Open the attached "HB SB Umpire Training Quest.zip" Project2. Build the project Expected Behavior: The project b... Read more
[Backport] [Metal] Unity returns that it only supports 8 compute buffers...
Steps to reproduce:1. Open the attached project "Case_1299759"2. Enter Play mode3. Press on the white Cube Expected results: Unity w... Read more
[Backport] [Android][Windows] Getting "Unable to install additional SDK"...
To reproduce:1. Make sure that Unity is installed in a directory that requires admin rights to edit e.g. C:/ disk2. Run this command... Read more
[Backport] [Shuriken] EmitParams getting overwritten with empty values w...
Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component