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Physics2D Multithreading not behaving as expected
Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps:1. Open attached project ("TestDepthRecURP-develop.zip")2. Open "Scene" scene3. Enter Play mode Expected result: ... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce:1. Open user's attached project "DemoProject.zip"2. Select Assets/Shaders/URPIsolines.shader3. Compile code for G... Read more
Bolt - Setting graph variable in function breaks C# generation
Create a Flow function and add a graph variable. !https://support.ludiq.io/s/attachments/21929/5/437/c1773d1a1613e8a4e47d3e7dc5299ee... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce:1. Open user-submitted project (SelectableException.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Erro... Read more
[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce:1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene"2. Open Edit -> Project... Read more
[Packman] Horizontal slider gets clipped on clicking package version dro...
Horizontal slider in package manager gets clipped on clicking package version dropdown. Refer the attached screenshot Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned