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OpenCL shader loading time in the new projects has become significantly ...
Steps to repro: 1. Create the new project; 2. Add a Cube and a Plane gameobjects; 3. Select added Cube and Plane and mark Cube and P... Read more
[Backport] [Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMa...
Reproduction steps: 1. Open the attached user's Unity project "Il2cppCrash.zip" 2. Go to File > Build Settings and switch to Android... Read more
[Backport] [macOS] Toolbar buttons disappear when resizing Editor window...
Reproduction steps: 1. Create a new Unity project 2. Make sure that Unity Editor is not in full-screen 3. Drag the Unity Editor to t... Read more
[Backport] The Material's shader is not fully set when switching the sha...
How to reproduce: 1. Open the attached project "ShaderSystemIssue.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Sel... Read more
[Backport] Out of memory when minimizing GPU-bound Vulkan player with ru...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan. Currently we don't throttle, so if the project... Read more
[Backport] RectMask2D has a small amount of padding on the top, left and...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Observe Game View Expected result: You see two grey squares A... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps: 1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?" 2. Open Scene "SampleScene" 3. Open Build Settings... Read more
[Backport][2020.3] Data size for different pixel format textures error i...
How to reproduce: 1. Open the user's "CopyTextureBug1088882" attached project 2. Enter the Play Mode 3. Observe the Console log Exp... Read more
[Backport] Crash on VirtualRedirectTransfer when loading AssetBundle whi...
How to reproduce: 1. Open the attached project "AssetBundleCrash" 2. Open the Scene in Assets/Scenes/SampleScene.unity 3. Enter Play... Read more
[Backport] [UIToolkit] FlexGrow variable value doesn't appropriately aff...
How to reproduce: 1. Open the user's attached "ListGrowBug" project 2. Open the "Bug -> Open" window from the menu Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support