Search Issue Tracker
[OpenGLES3][Android] Forcing Screen Orientation breaks on Android with O...
Reproduction steps: 1. Open the attached user's project "TestAndroidRotation.zip" 2. Switch platform to Android and make sure Grap... Read more
[iOS] "Signing Team ID" and "Automatically Sign" Player Settings are ign...
Reproduction steps: 1. Open a new Unity project on an M1 machine 2. Open Build Settings and switch Platform to iOS 3. Open Projec... Read more
Light 2D Alpha Blend On Overlap setting does not update when upgrading p...
How to reproduce: 1. Open the user's attached project in 2020.3 (URP <= 11) 2. Select "Point Light 2D" in the Hierarchy 3. In the In... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps: 1. Open the attached user's project "unity-application-spacewarp-main.zip" 2. Build and run the application on O... Read more
[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose
The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh Renderer Step to repro: - Im... Read more
[Metal] Post Processing toggle in the Scene viewport causes graphics art...
How to reproduce: 1. Open project "CelticEGame.zip" 2. Go to the Build Settings and choose iOS 3. Observe the Scene or Game view Ex... Read more
ExternalGraphicsProfiler.h exposes 392 profiler markers to release playe...
While looking at the profiler stats enumeration issue discovered by user (see https://fogbugz.unity3d.com/f/cases/1376913/) I've fou... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps: 1. Open the user's attached project 2. Build the project for iOS Expected result: Build is completed Actual res... Read more
[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce: 1. Open the attached project ("My project (2).zip") 2. Build And Run on an iOS device 3. Open Profiler (Window ... Read more
There is an unintentional input when entering the Play Mode after a save...
Reproduction steps: 1. Open the user's attached project 2. Enter play mode Expected result: No input is given Actual result: Input ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive