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Unity crashes when exiting playmode (crash in Application.loadedLevel)
- Open scene rock_cave_scene2-1L from the attached project- Press Play- Once the scene starts playing, exit playmode Unity crashes i... Read more
Compilation error in a generic ctor which uses default const parameter
Repro steps:1) Open the project and notice the compilation error2) Open the ExampleClass script in Editor3) Change the default strin... Read more
[Animation] Optimize Transform Hierarchy breaks preview
When "Optimize Transform Hierarchy" is enabled (right-click Animator component), AW preview no longer plays back animation and error... Read more
"uses parameter which does not exist." error
getting error when assigning parameter to 2D Blend Tree... BlendTree "Blend Tree" in state "viz" in Controller "" uses parameter "Sp... Read more
[Animation] NullReferenceException error when selecting multiple motion ...
Selecting more then than one motion file (.fbx) in a project generates this error... "NullReferenceException: Object reference not s... Read more
[IL2CPP][iOS] InputField crashes when forced to use StandaloneInputModule
When using StandaloneInputModule instead of TouchInputModule, the iOS player crashes on opening the on-screen keyboard with touching... Read more
[AnimatorController] Add Behaviour shortcut not enabled for state machin...
How to reproduce:1. Create a new project2. Select main Camera3. Click Ctrl+Shift+A4. Notice that Add Component is selected5. Create ... Read more
[Baked] Mid range light values banding badly after baking
To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more
[MSAA|Editor] Unity Editor freezes for some time during object selection...
How to reproduce:1. Open the attached project (Unity5-SelectionLag.zip)2. Open ww2_base_08 scene3. Open Profiler and select Profile ... Read more
[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one ...
Steps to reproduced: 1. Open attached project "Deferred.zip"2. Open scene "Deferred"3. Inspect "Main Camera (1)" and "Main Camera (2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled