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New shape creation using ProBuilder doesn't get redone
Reproduction steps: 1. Open the user's attached project 2. Open Tools > Probuilder > Probuilder Window 3. In the Probuilder window s... Read more
IK is reversed after playing an Animation in Timeline when character has...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Hierarchy win... Read more
Shader references are lost when building assets with BuildPipeline.Build...
Reproduction steps: 1. Open the user's attached project "AssetBundleWithShaderBug-Modify.zip" 2. Open "SampleScene" 3. Open "Edit... Read more
"Mesh Collider doesn't have Read/Write enabled" error is thrown in the C...
Reproduction steps: 1. Open the attached Unity "My Project.zip" project 2. Go to Window > Package Manager and install the "ProBuil... Read more
Progress bar has the wrong label when building UWP project [2020.3]
When building this project for UWP, you will see that the build gets stuck for ~30 seconds on "Cleaning up old IL2CPP generated file... Read more
[Win11] Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffe...
How to reproduce: 1. Open the attached project "Int64BufferAtomics.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reproducible... Read more
PackageManager does not filter custom preview packages
How to reproduce: 1. Open project "CustomPackagesPreview.zip" 2. Open Package Manager, press on the Settings icon, and open Advanced... Read more
Sample count Editor field scrubbing is heavy and inconsistent
1. Open any project 2. Go to the Lighting Window 3. Try to scrub the sample values 4. Observe that values are not consistently scrub... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
DualShock4: several buttons force a switch to keyboard mapping on Androi...
-e: see title -repro: --open attached project or get the Input Warriors --build&run scene for iOS or Android --run around with the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project