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0
votes
By Design

Metal shader error when using a StructuredBuffer

Metal

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Mar 22, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download and open the attached project2. Open "test scene" scene3. Observe the console window Expected outcome: ... Read more

6
votes
Fixed

[IL2CPP] Build fails when using a combination of messages, SyncVars and ...

Package: Multiplayer hlapi

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Apr 13, 2021

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Version/s: 2020.1.0a24, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "WeaverBug.zip"2. In File > Build Settings, make sure that Target Platform i... Read more

0
votes
Fixed

Transition blend handles should not be inversable

Animation

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May 05, 2015

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Version/s: 5.1.0b5

Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more

0
votes
Fixed

The Editor fails to build the Player when using a script to switch the P...

Dedicated Server

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Apr 24, 2023

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Version/s: 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a12, 2023.3.0a3

Reproduction steps:1. Open the attached “Test Project” project2. Press Window > MMO > Production Builds > Build Mac Client3... Read more

0
votes
By Design

HideFlags does not work on instantiated prefabs when using a custom class

Scripting

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Jun 08, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open the QA's attached project2. Open the scene "SampleScene" and play it3. Go over all selections in the custom "To... Read more

0
votes
Duplicate

Unity freezes after launching the project

Editor - Other

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open the attached project.2. Click anywhere in the editor. The editor freezes and the program is not respondi... Read more

0
votes
Fixed

5.4, IsFinite(outDistanceForSort) error messages, something to do with w...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b5

- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...

HD RP

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May 09, 2023

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Version/s: 2022.2.18f1, 2023.1.0b15, 2023.2.0a13, 2023.3.0a3

!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more

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