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"Invalid SortingGroup index set in Renderer" Error when managing Sorting...
How to reproduce:1. Open attached project "SortingGroupsBug_withoutPrefabs.zip" and scene "SampleScene"2. Enter Play mode3. Observe ... Read more
[macOS] Package Manager window does not show up when the project title c...
How to reproduce:1. Create a new Unity project with Unicode characters in the title2. Attempt to access the Package Manager window E... Read more
Standalone Player crashes at ActivateAwakeRecursivelyInternal when closi...
Steps to reproduce:1. Create a new project2. Add World Anchor component to any game object3. Build project for Standalone platform4.... Read more
"The type initializer for " threw an exception" error when using GemBox....
Steps to reproduce:1. Open User-supplied project ("GemboxException.zip")2. Build and run on WebGL Expected: Unity shows "Finished: T... Read more
Long save times with no changes
Reproduction steps: 1. Open "fnfmega" project2. Open "Game" scene3. Save Scene4. Notice long loading Expected Result: Clean scene sh... Read more
[Blocks] Attempting to cast from a Texture2D to Texture3D when switching...
Repro steps:1. Add a Set Position from Map block2. Change the Sample mode to Sample3DLOD3. Observe console error Expected outcome:- ... Read more
Signal emitters disregard the "Emit Once" field when they affect parent ...
How to reproduce:1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene"2. Select "ControlObject" t... Read more
Error when canceling Signal creation dialog
----ONLY ON OSX------- Error when canceling Signal creation dialog repro:- Add Signal Emitter to a Timeline track- open the Emit Sig... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce:1. Open QA-supplied project ("FreezeReproProject.zip")2. Open Scene "Login" in Assets -> Scenes3. Enter Play M... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce:1. Open a QA-supplied project ("AudioCrashRepro.zip")2. Open Edit - > Project Settings -> Audio3. Set Defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used