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New Project in 2020.1 starts with Text Mesh Pro Preview version
While a verified For version of TMP is available, when starting a new project with any template, the version that's automatically in... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps:1. Create a new project and build it for iOS2. Enable Screen Mirroring (Airplay) on your iOS device3. Deploy the ... Read more
[TextMeshPro] Resizing Margins with gizmos handle is extremely amplified...
Reproduction steps:1. Open or create any Unity project2. Create TextMeshPro Text GameObject3. Rotate x-axis by at least 180 degrees4... Read more
Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1261567.zip" project2. Switch the build platform to Android3. Bu... Read more
[Shader Graph] Down directional arrow is not clickable in search box on ...
Down directional arrow is not clickable in the search box on finding any node Steps to Repro:1. Create a new Project2. Install Shade... Read more
[Shader Graph] Exposure text is clipped on creating Exposure node
Exposure text is clipped on creating Exposure node Steps to Repro:1. Create a new Project2. Install Shader graph from Package Manage... Read more
[Scene Management] Input filed of Layer's dropdown is overlapping with i...
In the prefab of game object, when Layers are selected from the dropdown then dropdown closes and it overlaps with Layer text Steps ... Read more
[HDRP] Base layer texture does not refresh after removing Image SubLayer...
Base layer texture does not refresh after removing New SubLayer under Render schedule in HDRP Compositor window. Steps to repro:1. C... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps:1. Create a new project and build for iOS2. Wait for Unity to finish building3. Build again in the same folder4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open