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[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
[Backport] VideoPlayer throws errors when VideoClip loaded from AssetBun...
Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/SampleScene' Scene 3. Enter Play Mode and observe the Co... Read more
[Backport] [iOS] Unfreed allocation errors thrown in Console when execut...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Exp... Read more
[Backport] [Windows] Game/Scene view window is flickering on resizing wh...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro: 1. Cr... Read more
[Backport] NullReferenceException when deselecting a Prefab GameObject i...
How to reproduce: 1. Open the user attached "Station Defender.zip" project 2. Go into the "_Scenes" folder and open the "Bug" Scene ... Read more
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextur...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce: 1. Open attached... Read more
[Backport] [XR][Quest][Multiview] Right eye flickers or renders a black ...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[Backport] Editor crash on loading project with Vulkan set as the graphi...
How to reproduce: 1. Open the attached 'project-1255713.zip' project 2. In the 'Project Settings' > 'Player' set the graphics API to... Read more
[Backport] [Linux] A "Not Responding" dialog window opens up in the Play...
How to reproduce: 1. Open the attached project (SplashTest.zip) 2. Press Ctrl+B to build and select a build location 3. Notice the m... Read more
[Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default