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Fixed

Fixed in 2020.3.44f1, 2021.3.13f1, 2022.2.0b14, 2023.1.0a10

Votes

0

Found in

2020.3.37f1

2021.3.8f1

2022.2.0b4

2023.1.0a5

Issue ID

UUM-11356

Regression

No

BufferMetal::AllocNewVersionedBuffer exhibits low performance and high memory usage

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How to reproduce (Issue 1):
1. Open the attached project (“MetalBuffers_Repro.zip“)
2. Build And Run on an iOS device
3. Open Xcode Time Profiler Instrument
4. Profile app for a few seconds
5. Highlight a second of data and expand the hierarchy to see BufferMetal::AllocNewVersionedBuffer

Expected result: This method should take a negligible amount of time
Actual result: This method takes a significant proportion of time (19ms and more)

How to reproduce (Issue 2):
1. Open the Xcode Allocation Instrument
2. Profile app for 10/20 seconds, then press the button in the app to switch to 60 fps target frame rate and profile for 10/20 seconds more
3. Highlight a second of data from the 30 fps section and expand the hierarchy to see BufferMetal::AllocNewVersionedBuffer
4. Compare this to a second of data from the 60 fps section

Expected result: Memory usage should be at most double at 60 fps
Actual result: Memory usage is significantly higher at 60 fps

Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5

Reproducible on:
iPhone 13 mini (iOS 16 Public Beta 2)
iPad 6th gen (iOS 14.4.2)

  1. Resolution Note (fix version 2022.2.0b14):

    Fixed in: 2022.2.0b14

  2. Resolution Note (fix version 2021.3.13f1):

    Verified with 2021.3.13f1.git.2021.3/staging-ikin-ugui-package-displayindex.10386776 Personal
    Revision: 2021.3/staging-ikin-ugui-package-displayindex 9e7d58001ecf
    Built: Thu, 27 Oct 2022 21:11:13 GMT

  3. Resolution Note (fix version 2020.3.44f1):

    Fixed in: 2020.3.44f1

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