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Crash when IEnumerator returns nothing due to unreachable code
Steps to reproduce: 1. Open attached project2. Open scene "Default"3. Run it4. Unity crashes Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project2. play 'FirstScene'3. click play again(to stop) check console for message indicating that Aw... Read more
Textures takes more space in memory from Unity 5.2
From Unity 5.2 profiler shows what textures (ETC2 compression) takes more space than they did in 5.1 Read more
[WebGL] webcam not working with splash screen
-e: see title. works with splash, editor, standalone or with this small demo http://jsfiddle.net/sendz/Bs5de/ -repro:--build & r... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Select the "Panel" gameObject (under Canvas... Read more
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title.--works well on windows and with 5.2 editors -repro:--build & run an empty scene--NOTICE webplayer fails to load:-... Read more
[IL2CPP] Application freezes on GetVirtualMethod
1. Open attached project2. Build to iOS with IL2CPP(device or simulator)3. Project will freeze on device with "il2cpp::vm::Object::G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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