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1
votes
By Design

Decal Projector that uses Emissive Material bleeds over other Mesh edges...

Package: Scriptable Render Pipeline HD

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Jul 09, 2020

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Version/s: 9.0.0-preview.33

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In Scene View, observe the Decal Projectors Expected r... Read more

0
votes
Duplicate

Playable.GetInputWeight() doesn't return the actual weight of a clip whe...

Package: Timeline

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Jul 09, 2020

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Version/s: 1.5.0-preview.2

How to reproduce:1. Open user's attached "TimelineCrossFadeIssues.zip" project2. Open "SampleScene" Scene3. Click on the "Timeline" ... Read more

0
votes
Won't Fix

Quality level isn't updated in the Project Settings window when it's cha...

Settings Window

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Jul 10, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

To reproduce:1. Open attached project ("case_1262284.zip")2. Enter the Play mode3. Click on the dropdown and select "Medium"4. Obser... Read more

0
votes
Fixed

[ShaderGraph] Text selection for Properties does not select the whole te...

Package: UI Toolkit

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Jul 10, 2020

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Version/s: 1.0.0-preview.3

How to reproduce:1. Create a new URP/HDRP template project2. Create a new shader graph3. In the graph's blackboard create a new prop... Read more

2
votes
Fixed

Graphics.CopyTexture fails to copy Texture2D data to Texture3D when the ...

Texture

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Jul 11, 2020

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Version/s: 2020.2.0a17

How to reproduce:1. Open user's attached "MyPackages_2020_1.zip" project2. Select the "New Texture3D Atlas" asset from the Project w... Read more

2
votes
Fixed

Crashes on mono_class_init when entering Play Mode after recompiling scr...

Scripting

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Jul 13, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "MainScene"3. Open a script in a code editor, modify it to recompile... Read more

0
votes
By Design

Lightmap is incorrect in Standalone with all LodGroups except Lod0

Shadows/Lights

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Jul 13, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open attached project "LightmapST.zip" and scene "SampleScene"2. Enter Play mode3. Observe the Game view4. Build... Read more

0
votes
Fixed

[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...

Metal

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Jul 13, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.2

How to reproduce:1. Open the attached 'SDGPUHang.zip' project2. Make sure that Metal Editor Support and Metal API Validation are on ... Read more

0
votes
Duplicate

Collision geometry is not applied correctly to a Tilemap when Composite ...

Physics2D

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Jul 13, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.2

How to reproduce:1. Open the user's attached "TilemapCollisionBug.zip" project2. Open the "SampleScene" Scene (Assets folder)3. Make... Read more

1
votes
Fixed

[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher comp...

Package: Scriptable Render Pipeline Universal

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Jul 14, 2020

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Version/s: 10.0.0-preview.10

How to reproduce:1. Create a new URP template project2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/Speed... Read more

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