Search Issue Tracker
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
Missing module parameters from particle system public API
Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more
Particle system API doesn't allow to set duration
Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more
[UI] Animation is not reset properly on the first frame
How to reproduce:1. Open the attached project2. Open and play "Untitled" scene3. Press On, this should bring the disabled object vis... Read more
Standalone remembers last resolution setting without user action; bad in...
Steps to reproduce: 1. Open the attached project2. Check the 'Player Settings', make sure these are set on 'Resolution and Presentat... Read more
[OSX][StackOverflow] Incorrectly written C# setter for a property causes...
Steps to reproduce: 1. Open the attached project on Mac2. Notice the script 'Boom.cs' has an error on line 123. Open and play 'Crash... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce:1. Open the attached project2. Open JolieAnimation.controller in animator window3. Notice that DownIdle state has t... Read more
[uwp] application crash selecting UI input field
UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more
[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected