Search Issue Tracker
Fixed in Unity 2018.2
Standalone remembers last resolution setting without user action; bad interaction with Default Native Resolution
Steps to reproduce:
1. Open the attached project
2. Check the 'Player Settings', make sure these are set on 'Resolution and Presentation' tab:
'Default Is Fullscreen' - enabled
'Default Is Native Resolution' - enabled
'Display Resolution Dialog' - 'Hidden by default' or 'Disabled'
3. Build and run the application
4. Notice everything is as expected
5. Change your screen resolution to smaller (e.g. 800x600)
6. Run the built application again, notice it sets the resolution to 800x600 as well
7. Now switch back your screen resolution to native resolution
8. Run the built application again, notcie it still sets the resolution of the player to 800x600 even though the resolution has changed back to native
Note: After the bug occurs, even if you rebuild the application, it still shows at the changed resolution (in this case 800x600).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Presets] DefaultInpector type needs to be blacklisted
- Default Inspector Header is shown when double clicking on a scene
- [LWRP] Base map is missing on some materials after upgrading LWRP package
- Metal error when using subsurface scattering in HDRP
- gameObject.SendMessage doesn't accept value as a function argument correctly in the .NET 4.x Scripting Runtime