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[Canvas] Images change their position and rotation after disabling and e...
Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more
MD breaks on different method for function breakpoint
-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro:--... Read more
[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more
Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more
Density tooltip doesn`t notify that zero is a special value that doesn`t...
If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more
Editor crashes with a very long multidimensional array
If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more
Setting object's parent to null in Awake makes it invisible in the hiera...
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more
Texture of tree depends on the color of the fog
Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected