Search Issue Tracker
Fixed in 5.4.0
Votes
6
Found in
Issue ID
730899
Regression
No
Texture of tree depends on the color of the fog
Steps to reproduce:
1. Open attached project
2. Open scene "CreateTreeWithFog"
3. Open "Lighting" tab and notice that Fog is enabled (if not then enable it)
4. Change fog color to red, for example
5. Create new tree (GameObject -> 3D Object -> Tree)
6. Notice that texture created for tree has fog color
Workaround: Disable fog before creating a tree and re-enable it after tree is created.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment