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#if UNITY_ADS doesn't return the right result when not on Ads platform ...
This small repro project was ripped out of a customer project. Repro steps: - download this project- open it with unity 18.3, 19.1 o... Read more
TextMesh Pro objects show up in a Prefab's Overrides when prefab has no ...
How to reproduce:1. Create a new project2. Create a new empty object in the Hierarchy3. Add 'TextMesh Pro - text' object to it4. Con... Read more
[XR][Android][URP] Water System is not rendered if VR is enabled
How to reproduce:1. Open attached project "WaterRepro"2. Build to Android, notice that VR app opens and water is not rendered3. Disa... Read more
[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
[HDRP] Lighting not shown when the object is close to an orthographic Ca...
How to reproduce:1. Open the attached "case_1121415-HDRPClipPlaneBug" project and open scene "SampleScene"2. Observe the lit sprite ... Read more
Soft particles don't work when using LWRP
How to reproduce:1. Create a project with LWRP template2. Create a new Scene3. Create a cube and a Particle System4. Enable Depth Te... Read more
Preview of the prefab ignores Sprite Mask
How to reproduce:1. Open attached project "Case_1111193_preview.zip"2. Select "PreviewPrefab" prefab in the Project Window3. Compare... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS