Search Issue Tracker
Prefab references of a monobehaviour are not being cleaned up when the m...
Steps to reproduce: 1. Play the Test scene2. Using the Unity Profiler>Memory>Detailed view take a Sample3. Notice in the Asset... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project2. Add a script component to any game object3. Add "[RequireComponent (typeof(Rigidbo... Read more
[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more
[iOS][Texture2D] After destroying objects and new Texture2D is never cle...
1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more
[Shader] Using small/large float numbers in property block breaks shaders
POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more
Transparent material blocks GI lighting and makes object material ignored
Repro steps:1) Open the project and run box scene2) Bake the lights and notice that the transparent box is very dark inside3) Also, ... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more
[RenderTexture] Problems with Graphics.Blit(rndTex, null) after WaitForE...
I want to study how graphics.blit works, pic1 is the srcipt attached to camera, pic2 is scene before playing, pic3 is the scene in r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument