Search Issue Tracker
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce:1. Open attached project (repro727765.zip)2. Play scene_Herman3. Editor crashes Read more
[Tooltip] The tooltip in the PhysicsManager for "Queries Hit Triggers" i...
1. Create or open any unity project2. Go to "Edit" > "Project Settings" > "Physics"3. Hover mouse on "Queries Hit Triggers" in... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce:1. Open attached repro.unitypackage2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it. T... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project2. Create Dropdown menu3. Enable its child "Template" and run the scene4. Stop the scene an... Read more
Script can not be removed from GameObject when its parent class is chang...
Steps to reproduce: 1. Create new project2. Create script "A". By default, it inherits from MonoBehaviour3. Create new GameObject (e... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
Speedtree leaves are rendered in a wrong position when there are multipl...
Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument