Search Issue Tracker
Fixed in 2020.3.42f1
Fixed in 2020.3.X, 2021.3.X, 2021.3.9f1, 2022.1.X
Votes
2
Found in
2020.3.40f1
2021.3.6f1
Issue ID
UUM-6057
Regression
No
[macOS] IL2CPP build crashes when running
How to reproduce:
1. Open the attached project
2. Go to File > Build And Run (Ctrl + B)
Expected results: the build successfully executes and runs as it should
Actual results: the build crashes on execution
Reproducible with: 2021.2.11f1, 2021.3.4f1
Could not test with: 2019.4.40f1, 2020.3.36f1, 2022.1.5f1, 2022.2.0a17 (it's a complicated customer project and it won't work across other versions)
Reproducible on: macOS 12.0.1 (3.19Gz unknown)
Not reproducible on: Windows 10 (Intel)
Comments (1)
-
CrazyCode_
Jul 20, 2022 13:06
Reproduced on OS X 12.4 Apple Silicon, Unity 2021.3.6
Compiling as 'Development Build' with l2cpp works as expected.
Worked in earlier versions of 2021.2.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.16f1