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Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for wh... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps:1. Create a universal lit / PBR graph2. Create a new Enum keyword3. Save the graph4. Create a material with the shadergr... Read more
[InputSystem][Android] Touch.isInProgress gets stuck when multiple touch...
Steps to reproduce: 1. Select scene "TestScene"2. Build & Run on Android3. Select "Touchsceen" from device list at the top4. See... Read more
Unity is trying to detect android sdkmanager in a wrong path when using ...
Steps to reproduce: 1. Install Android Studio 3.6.12. Install Andoid SDK using it3. Open Unity4. Set platform to Android5. Under Uni... Read more
Android build fails when "Android SDK Command-line tools" is not install...
Steps to reproduce: 1. Download Android Studio (in this case 3.6.1 was used)2. Download Android SDK as you normally would3. Open Uni... Read more
[InputSystem][iOS] List of active touches gets cleared if there are more...
Steps to reproduce: 1. Select Scene "TestScene"2. Build & Run on iOS3. Select "Touchsceen" from device list at the top4. See tha... Read more
[InputSystem] No errors are thrown when trying to use EnhancedTouch when...
Steps to reproduce: 1. Check 'ReflectDevicePropertiesScript.cs' to see that the "EnhancedTouchSupport.Enable();" line is commented o... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce:1. Open attached project "PingTest.zip" and scene "Ping"2. In Project window, open "TestPing" script3. Change 25th ... Read more
Using mutable structs with Bolt on class variables causes variables to b...
Issue from discord From User Rogue#0728Does bounds work differently in Bolt 2? I'm copying a script i've got working in Bolt 1 , whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”