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GC.Alloc allocates 40 bytes in RenderPipelineManager.DoRenderLoop_Intern...
How to reproduce:1. Create a new project with URP or HDRP template2. Import the Unity Recorder package from the Package Manager3. Ma... Read more
Color Picker and undocked Editor windows open on a different monitor tha...
How to reproduce:1. Create a new project2. In the Hierarchy select the "Main Camera" GameObject3. In the Inspector press on the "Cam... Read more
EditorWindow.GetWindow will open a window when running Unity in batchmode
Reproduction steps:1. Download the attached project "1259135.zip"2. Download the attached PowerShell script "ReproduceBatchMode.ps1"... Read more
Arrays are not Reorderable by default when SerializeField or SerializeRe...
How to reproduce:1. Open the project "case_1260888-Reorderable"2. Open the Scene "SampleScene"3. Select the "GameObject" in the Hier... Read more
[Profiler] Autoconnect Profiler build setting opens a new Profiler insta...
Reproduction steps:1. Create a new project or open an existing one2. Open standalone Profiler (Window -> Analysis -> Profiler ... Read more
Crash on `anonymous namespace'::TryNamingFBOFromAttachments after leavin...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select "Main Camera" and set its C... Read more
RenderTexture.useDynamicScale always returns false when in Play Mode
How to reproduce:1. Open the attached project's "case_1261713-Project.zip" Scene labeled "SampleScene"2. In the Project Window, sele... Read more
[Mac] Keyboard key freezes in pressed state in the New Input System when...
How to reproduce:1. Open user's attached "InputSystemBug.zip" project2. Open "SampleScene" Scene (Assets/Scenes)3. Go to Window ->... Read more
Decal Projector that uses Emissive Material bleeds over other Mesh edges...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In Scene View, observe the Decal Projectors Expected r... Read more
Playable.GetInputWeight() doesn't return the actual weight of a clip whe...
How to reproduce:1. Open user's attached "TimelineCrossFadeIssues.zip" project2. Open "SampleScene" Scene3. Click on the "Timeline" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes