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GameObject's Animation doesn't change when its Bone's rotation is overri...
Reproduction steps: 1. Open the attached project 2. Select the GameObject "Fei" in the Hierarchy window so that the Bones are displa... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more
100% of one CPU core is used when running Linux build
How to reproduce: 1. Open the user's attached project 2. Build and run the project for Linux 3. Observe the Resources tab in System ... Read more
Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...
How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce: 1. Open project "ComputeShaderSetConstantBuffer.zip" 2. Enter Play Mode 3. Observe the Console For Dx11 / 12 API:... Read more
[iOS] Time.unscaledDeltaTime starts returning 0 after a while when using...
Reproduction steps: 1. Open the attached project "BuggyUnscaledDeltaTime.zip" 2. Build and Run the Scene "SampleScene" to an iOS dev... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce: 1. Open the user's attached "HDRP_2022-2_Testing" project 2. Select the "River" GameObject Expected result: No er... Read more
[Memory Profiler] NullReferenceException error is thrown when expanding/...
Reproduction steps: 1. Open the attached Unity project "MemoryProfilerIssue.zip" 2. Open the Memory Profiler window (Window > Analys... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce: 1. Open the attached project "ShaderSystemIssue.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link