Search Issue Tracker
Fixed in 2021.3.19f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a22
Votes
0
Found in
2022.2.0b1
2023.1.0a3
Issue ID
UUM-9097
Regression
No
[Apple Silicon] Editor Game View still running with 120 FPS (with ProMotion) when Vsync is turned on external 60Hz monitor
How to reproduce:
1. Create a new Unity project
2. Go to Game View and select the "Normally" button
3. In opened submenu check "Vsync"
4. Enter the Play mode and open the "Stats" button
5. Observe the FPS count
6. Drag Editor to the secondary display (make sure its refresh rate is 60HZ)
7. Observe the FPS count
Expected results: Editor Game view runs in 60 FPS on the secondary monitor
Actual results: Editor Game view runs in 120 FPS on the secondary monitor
Reproducible with: 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Could not test with: 2020.3.37f1 (Native editor is not available)
Notes:
- Issue is reproducible with Silicon Editors
- When using Rosetta Editors, primary and secondary monitors show 60FPS
- On 2021.3.6f1 instead "Normally" button select "Free Aspect" to open the submenu to enable "Vsync" in Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position
- URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
- Tile Palette’s “(Paint on SceneRoot)” tilemap has “hide” and “ping” target buttons but they do nothing when clicked
- Texture memory does not get released when using Direct3D12 Graphics API
Add comment