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[Tooltip] The tooltip in the PhysicsManager for "Queries Hit Triggers" i...
1. Create or open any unity project2. Go to "Edit" > "Project Settings" > "Physics"3. Hover mouse on "Queries Hit Triggers" in... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce:1. Open attached repro.unitypackage2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it. T... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project2. Create Dropdown menu3. Enable its child "Template" and run the scene4. Stop the scene an... Read more
Script can not be removed from GameObject when its parent class is chang...
Steps to reproduce: 1. Create new project2. Create script "A". By default, it inherits from MonoBehaviour3. Create new GameObject (e... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
Speedtree leaves are rendered in a wrong position when there are multipl...
Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more
Prefab references of a monobehaviour are not being cleaned up when the m...
Steps to reproduce: 1. Play the Test scene2. Using the Unity Profiler>Memory>Detailed view take a Sample3. Notice in the Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder