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Everytime you hit Windows+D twice the editor layout gets messed
To reproduce:1. Open editor (maximize to fullscreen)2. Press Windows + D key combination twice3. Notice that layout gets messed Read more
[ScriptExecutionOrder] LateUpdate() doesn't always trigger
Steps to reproduce:1. Download and open attached project "Anima.zip"2. Load and play the scene "animator_with_lateupdate"3. Observe ... Read more
Hierarchy reorders itself when entering playmode
To reproduce:1. Open project.2. Open scene "example"3. In the hierarchy tab, drag the cube prefab so that the order is "camera, ligh... Read more
Crash when opening asset store
- Create a new project- Go to File -> New project and create another project- Open the Asset Store window and Unity crashes Seems... Read more
[AssetBundle] Building asset bundle in Unity 5.2 when it was built in Un...
How to reproduce:1. Download AssetBundles demo project https://unity3d.com/learn/tutorials/topics/scripting/assetbundles-and-assetbu... Read more
Mecanim Transitions animate differently in 5.2 than in 5.1
To reproduce:1. Open the project with 5.2 or 5.32. Open the scene "main"3. Press "play"Notice that the "arm" rotates counterclockwis... Read more
Crash on Scene Load
To reproduce:1. Open attached project2. Open test scene3. Editor crashes Read more
Mask component is not masking its child
Reproduction steps:1. Open "Maskbug" scene in (\Assets\Scenes\LoadingScenes\Maskbug.unity)2. In scene view the image of the PS4 cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types