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[Game View] Multiple Cameras + Depth Only Clear + Post Effects + HDR cre...
Steps to reproduce:1. Open attached project "MultiCameraFXBug.zip"2. Observe black bar artifact in editor "Game" view window3. Eithe... Read more
Input.inputString doesn't return string
To reproduce: 1) Download and open project2) Open and play Testscene3) Press any keyboard button, the pressed key should be written ... Read more
Dropdown menu is not displayed when Time.timeScale is set to 0
Steps to reproduce: 1. Open the attached project2. Open and play 'Test Scene'3. Click on the dropdown menu, notice it works as expec... Read more
[LightmapUVs] Mesh importer smoothing angle issue
To reproduce:1. Open attached project2. Open scene jagged_lighting_test3. Bake lightmaps4. Notice jagged shadows (screen attached) I... Read more
Caret does not appear in the input field and cannot select the text
Steps to reproduce : - create a new input field and press play- click inside the field and notice the caret is missing- type somethi... Read more
Editor crashes when playing scene
How to reproduce: 1. Open attached project2. Open scene Scenes/00Movement+Goal.unity3. Play the scene- There is an error in the cons... Read more
"Ctrl" click on object selects another object in scene view
Reproduction steps:1. Open "BugDemo" Unity project2. Click on "Main Camera" object in hierarchy tab3. Go to "GameObject" > "Align... Read more
Non-visible objects do not render when replace deleted objects
Repro steps:1) Open my attached project and scene 'asd'2) Run the scene and select Canvas -> Scroll View -> Viewport -> Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"