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Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps:1. Import the attached VfxG_TowerLevelUp.vfx2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx" in ... Read more
[Quick Search] Object Selector doesn't suggest Script Components that co...
How to reproduce:1. Open the attached “case IN-7005” project2. Open the “Test” Scene3. Select the “User” GameObject in the Hierarchy... Read more
Simulation hangs on Arm macs with Silicon editor build
Synopsis The Silicon Mac version of Unity 2021.3 hangs upon entering XR Simulation mode. Workaround This bug does not occur using th... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enab...
Reproduction steps:1. Open the user's project2. Open the "Mirror Template" scene3. Enter the Play mode Reproducible with: 2021.3.0f1... Read more
Profiler help button redirects to wrong stream documentation page
How to reproduce:1. Create a new project2. Open profiler3. Click on question mark button Expected result: Help button redirects to s... Read more
AR Environment view fails to update after editing Simulation Environment
Synopsis After you edit one of the sample simulation environments, upon leaving prefab editing mode the Sim Env seems to revert to i... Read more
[Vulkan] Solid colors and artifacts are flashing when moving the device ...
Reproduction steps:1. Open the user’s project2. Go to File > Build Settings3. Switch the Platform to Android4. Click on Player Se... Read more
SphereCast RaycastHit.point seems to be in local space rather than world...
How to reproduce: Open the user attached project Open the MyMouseLook script and place a breakpoint in line 112 Start the debugger E... Read more
Wrong path separator when building addressables
How to reproduce: Open the user attached project Build addressables by going to Window > Asset Management > Addressables > ... Read more
Resetting Audio Settings on game object which has DontDestroyOnLoad caus...
How to reproduce: Open Mobile Audio test Suite project (link in comments) Open MainMenu scene Create a new script and add this code ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node