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Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps: 1. Create a new project 2. Open the Build Settings Window 3. Observe the available platforms Expected: Platforms that ... Read more
[UIToolkit] ReorderableList Header text doesn't display compared to the ...
How to reproduce: 1. Open the user's attached "1409175_My project" project 2. Open the "SimplePlacerScene" Scene 3. Select the "Plac... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce: 1. Open the user attached "IL2CPPTypeConversion.zip" project 2. Build the project (File -> Build Settings -> Build... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more
Spline Knots "Element 0" information is on top of other Elements when it...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Spline (1)" GameObject 3. In the Inspector win... Read more
Inconsistent disabled state of Apply menu items related to prefab instance
Steps: 1. Open attached project 2. Open TestScene scene 3. Select "Button" variant prefab instance 4. Take a look into Overrides win... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps: 1. Open the user's project 2. Play the "Empty" scene Expected result: There are no artifacts Actual result: The... Read more
Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce: 1. Open the attached “SubSceneTest.zip” project 2. Open the "MainScene.unity" Scene 3. Select "GameObject" GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking