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The PollInit method when being passed a buffer to be converted to a stri...
How to reproduce: 1. Open attached project (project.zip)2. Open scene main.unity3. Build to WebGL and run- In the web development co... Read more
Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene. Steps to reproduce:1. Open project's Bedroom_nature scene2. Open Bedroom... Read more
[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
Crash during building when calling PrefabGenerator.Generate in a PostPro...
Steps to reproduce: 1. Open the attached project2. Try to build the project for Windows standalone3. Unity editor will crash4. Remov... Read more
[3DIcons] Physic gizmos show random colors when "3D Icons" is disabled
How to reproduce:1. Open the attached scene2. Select the Cube and/or Capsule objects in the Hierarchy3. Ensure that "3D Icons" is di... Read more
[Preview] Inspector does not update when changing an "DontSaveInEditor" ...
Repro steps:1. Open attached project2. Create new object from menu "BugReport" / "Create unsaved GameObject"3. Move newly created ob... Read more
Unity crashes when calling DontDestroyOnLoad( this ) if Alphabetical Sor...
- Enable "Alphabetical Sort" in Hierarchy tab.- Create a script that calls DontDestroyOnLoad( this ); in Start- Add the script to th... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce:1. Open "repro.zip".2. Open the only scene in "Scenes".3. Press "play".Notice that the console outputs 9 first, then 8 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types