Search Issue Tracker
Fixed
Won't Fix in 2020.3.X
Fixed in 2022.2.0a16
Votes
1
Found in
2020.3.34f1
2023.1.0a1
Issue ID
UUM-7619
Regression
Yes
[Mac] Shortcut manager ignores Control modifier
Reproduction steps:
1. Create a new project
2. Open the ShortcutManager
3. Try binding Control+P key combination on any shortcut
Expected result: Key combinations are set with modifier keys
Actual result: Keys are assigned without modifiers or are not able to finish binding at all
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2022.2.0a12
Not reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a11
Note: in 2019.4 and 2020.3, only Control modifier is ignored but in 2022.2.0a12 everything is ignored while Control is held
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
Resolution Note (fix version 2022.2.0a16):
The control modifier key now works for shortcuts on macOS
Please note that the control key cannot be combined with the option and command modifiers.
Resolution Note (2020.3.X):
Support for the Control key modifier in macOS was added in 2021.3.