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0
votes
Fixed

Identical name for Linux/Win/OSX Automatic Graphic API

Editor - Other

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Sep 04, 2015

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Version/s: 5.3.0a2

Steps: 1. Open player settings.2. Notice three properties named same "Automatic Graphics API". There should be some indication to ea... Read more

0
votes
Fixed

[iOS] AdBannerView & ADInterstitialAd not working with iOS9

iOS

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Sep 04, 2015

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Version/s: 5.2.0f3

To Reproduce: 1. Enable iADs in Settings/Developer/iAD Devloper Testing.2. Build and deploy the attached project.3. Click 'AdBannerV... Read more

0
votes
Not Reproducible

Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...

IMGUI

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Aug 21, 2015

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Version/s: 5.1.2p3

How to reproduce:1. Open the attached project2. Open Test scene3. Select Camera game object4. Notice that modifying the image of the... Read more

0
votes
Fixed

[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings

Graphics - General

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Sep 04, 2015

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Version/s: 5.3.0a1

Steps: 1. Open player settings.2. Untick second "Automatic Graphics API" (OSX).3. Make GlCore first in list.4. Guess what!? Yes, cra... Read more

1
votes
Fixed

Dynamic Audio clip throws useless error

WebGL

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Sep 04, 2015

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Version/s: 5.1.3f1

-e: when creating a clip in webgl it throws:"Cannot get data on compressed samples. Changing the load type to DecompressOnLoad on th... Read more

0
votes
By Design

The PollInit method when being passed a buffer to be converted to a stri...

WebGL

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Sep 02, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project (project.zip)2. Open scene main.unity3. Build to WebGL and run- In the web development co... Read more

0
votes
Fixed

Crash when leaving a specific scene

Global Illumination

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Sep 04, 2015

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Version/s: 5.2.0f3

Unity might crash when leaving a specifically set up scene. Steps to reproduce:1. Open project's Bedroom_nature scene2. Open Bedroom... Read more

0
votes
Fixed

[Android] Building fails if icon and string resources are specified in A...

Android

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Sep 02, 2015

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Version/s: 5.2.0f2

Building for Android not working if icon and string resource are specified in the manifest file. Read more

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