Search Issue Tracker
[Stacks] Right clicking stack node while dragging it breaks UI; undoing ...
Note: fix will need backport to 9.x.xNote: ways to trigger this bug are:right clickingmiddle mouse clickingpressing escape Repro ste... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.xRepro steps:1. Create a new Universal Unlit shadergraph2. change the targets in the internal in... Read more
[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps:1. Create a Universal Unlit shader2. Create an Add node3. Right click the add node... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps:1. Create a new Universal Unlit shadergraph2. Create an Add node3. Right clic... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps:1. Create a new shader graph2. Make the graph inspector visible3. Change the bounds of the Shadergraph window (either do... Read more
[Stacks][HDRP] Setting Double Sided Mode to anything but "Disabled" and ...
Also needs to be fixed in 9.x.xRepro steps:1. Use a project with HDRP2. Create a new HD Lit shadergraph3. Open the Graph Settings in... Read more
[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...
Note: also needs to be fixed in 9.x.x Repro steps:1. Create a new HDRP Lit Shadergraph2. Open "Surface Option" in the Graph Inspecto... Read more
[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...
Note: also needs to be fixed in 9.x.xRepro steps:0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "E... Read more
[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new HDRP Lit shadergraph2. Go to the graph inspector under Surface Option3. S... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.xRepro steps: open a shadergraphExpected results: the Main Preview default size is squareActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject