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a9 : More than one singleton error
Original Issue - Needs more information----Errors complaining of more than 1 singleton upon going into play mode. But there is still... Read more
Error while generation code 2a10
Original issue - Needs More information----{code:java}Unhandled exception during generation:System.NotSupportedException: Component ... Read more
2a10 Can't Invoke a function at editor time
Original Issue - Pending review ---- Function: [https://imgur.com/yDsFCyV] No errors but a couple of warnings after invoking the fun... Read more
bolt crashes with unity 2017.2
Original Issue - Marked by Lazlo as Unity Bug. I will investigate this further. At the moment, I highly recommend you submit the bug... Read more
2a10 Result-less API extension Invoke method conflicts with MonoBehaviou...
Original Issue - Raised and confimed by Lazlo. Not addtional details. Read more
2.0.0a10 Switch on Enum unit losing type and dropping connections.
Original Issue - Pending review----My Switch on Enum units will often go bad (all of them simultaneously across the project). I see ... Read more
a10: Unity freeze / crash when pasting large text in any search bar
Original Issue - Pening Review----If you copy a node (timer unit specifically, but I'll bet it's any node) and paste right away into... Read more
Bolt 2a10 Can't add List of <bool> as Function entry value
Original Issue - Pending Review, reproducable by Lazlo. ---- Graph: [https://imgur.com/8xmGtJB] {code:java}InvalidOperationException... Read more
2.0.0a8 Adding Component Class as an input to a Function breaks the graph
Can't find the original issue in out database but i did find the imgur link [https://imgur.com/nracReJ] {code:java}Failed to define ... Read more
Scene viewport camera tilts in the Z-Axis when using the Look tool
How to reproduce:1. Open attached "case_1240532" project2. Open the Scene View3. In the Scene View, right-click and move your mouse ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open