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[StretchedBillboard] Particles with zero speed aren't drawn
Reproductions steps:1. Open attached project2. Open scene main3. Select the Particle System in the Hierarchy to start it simulating.... Read more
Creating 2D animation doesn't ask how to name and where to save controll...
How to reproduce:1. Create a new Unity project2. Create few folders3. Open the attached "Spritesheet.png" and place to one of the fo... Read more
[AssetBundles] Behaviors referenced in parent bundle are not available a...
To Reproduce: 1. Click '+Bug Test: Build the Bundles' in menu.2. Run 'DemoScene' in Editor.3. Observe that GetComponent fails to fin... Read more
[PluginImporter,iOS] Native plugins in 'Plugins/ios/overwrite' ignore Pl...
To Reproduce: 1. Open the project attached to the comment (722682_repro.zip). Select all plugins in 'overwrite' folder and disable i... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31
Reproduction steps:1. Open attached project2. Open "TestScene" scene3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = new ... Read more
Trails and Lines are doubled between views
Trail and Line Renderers appear in the location of the other view, for example the position of a trail renderer from the game view w... Read more
UNetWeaver error when SyncEvents use the same delegate
Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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