Search Issue Tracker
[Stacks] HDRP Lit comes with Coat Mask in the stack, which is disabled b...
Repro steps:1. create an HDRP Lit shadergraph, and open itExpected result: Coat Mask should not be in the stack, as it is disabled b... Read more
[Stacks] No warning/error/pink preview when current render pipeline does...
Repro steps:1. Use Universal RP assigned as the current pipeline with HDRP in the project2. Create an HD Lit shader3. Open itExpecte... Read more
[Shadergraph] All materials using shadergraph shaders have pink thumbnails
How to reproduce:Note: do not delete your library folder at any point, this seems to fix the bug1. Create a new project2. Add Univer... Read more
[DXR] Scene/Game view becomes overexposed when DXR is enabled
How to reproduce:1. Open the attached project from the linked repository page2. Open the Sample Scene3. Move the Camera around the S... Read more
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart slic... Read more
[HDRP] QualitySettings.lodBias value is wrong when using HDRP
Steps to reproduce:1. Open a new HDRP project2. Create a cube3. Create a sphere as the cube's child object4. Add an LOD Group Compon... Read more
[Tasks] Task's foreach loop is iterated 2 times on the first frame
How to reproduce:1. Create a new project2. Attach the "NewBehaviourScript.cs" script to the GameObject in the Scene3. Enter the Play... Read more
[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...
Steps to reproduce:1. Open user's attached project "DrawMeshinstancedTest.zip"2. Build it to Mobile as a Developer build3. Open Fram... Read more
Scroll position of scrollrect within a scrollview jumps when content is ...
How to reproduce:1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene"2. In Hierarchy window, select "Content" obje... Read more
[URP] [BiRP] Incorrect reflection intensity when Cubemap Convolution Typ...
How to reproduce:1. Open attached project "case1264654.zip" and scene "SampleScene"2. Go to Window -> Rendering -> Lighting Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode