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[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
[CopyAsset] Copying asset to already existing path results in broken ass...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Cube" and in its inspector, click custom "Demonstrate bu... Read more
[Gizmos] Gizmos.DrawLine random colors if 3D Icons turned off
Repro steps:1) Open the project and Demo scene2) Notice the lines all across the Scene/Game view3) Go to Gizmos and try checking/unc... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce:1. Open attached "Smaller repro"2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake... Read more
[WP8] Building throws a lot of errors: `System.Func`2` doesn't exist in ...
To reproduce:1. Create a new project2. Build for WP83. Notice errors in console: Reference rewriter: Error: type `System.Func`2` doe... Read more
Multiple mesh errors when parent size is negative and shadow component i...
Reproduction steps:1. Open attached project2. Open scene "test"3. Select the gameObject "Text" (under Canvas/Panel/Text)4. Switch in... Read more
[iOS] Incorrect 'Splash Image' shown on iPads running iOS 9
To Reproduce: 1. Deploy the attached project.2. Observe that on all ipad which have iOS 8/9 the 'Mobile Splash Screen' from 'Legacy ... Read more
[iOS] Incorrect Snapshot shown after orientation is changed while app is...
To Reproduce: 1. Deploy the attached (or any other project) to a device in Landscape orientation.2. Go to home screen and rotate dev... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
Type.GetCostructor, Type.GetMethod doesn't work well for il2cpp
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that half of the tests fail Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types