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[Standard] Shadow of an object with transperent rendering mode in standa...
Steps to reproduce:1. Open the attached project and the scene2. There is a cube with a material which has a standard shader with ren... Read more
[Android] Visual artifacts under specific lighting conditions on specifi...
Steps to reproduce:1. Download attached project2. Deploy it to Android device3. Observe black spot on objects Read more
NullReferenceException If you configuring avatar while animator window i...
NullReferenceException If you configuring avatar while animator window is opened 2) How can we reproduce it using the example you at... Read more
Last symbol is not displayed after deleting penultimate (second from the...
To reproduce:1. Open attached project2. Open Sample scene3. Press play4. Set Input Caret between b and c5. Press backspace6. Enter a... Read more
[Prefabs] Select Dependencies does not work with recently created prefab
Steps to reproduce:1. Create a Game Object2. Attach script to it3. Drag and drop the Game Object to assets folder in order to create... Read more
When audio clip is set to Load In Background project crashes on android ...
The Android player crashes when trying to play a sound clip with Load In Background checked. The LogCat appears to print "pthread_cr... Read more
Impossible to place the cursor in text on touch screen devices
Selecting any random place in the middle of written text, cursor can't be placed. Cursor appears at the start of the text when selec... Read more
Prefab Canvas loses its Rect Transform anchor settings and position when...
Steps to reproduce this issue: 1) Open 'UnityCanvasBug' project2) Open the "UnityChildCanvasBug" scene.3) Click on the "ChildCanvas"... Read more
[AssetBundle] Fatal error when loading an AssetBundle containing UI Pref...
Steps to reproduce this issue: 1. Open the attached project ('HOCMain')2. Open 'Main' scene3. It loads "UI" bundle and instantiates ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS