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URP transparent Particle System is not visible / disappears when 'Depth ...
How to reproduce:1. Open attached project "Soft Particle Systems Bug.zip" and scene "SampleScene"2. Enter Play mode3. Make sure Scen... Read more
Local and Embedded packages are untoggled first time using the editor.
Steps to reproduce Ensure EditorPrefs are cleared. https://docs.unity3d.com/ScriptReference/EditorPrefs.DeleteAll.html or specifical... Read more
[XR Plugin-in Management] Key and Value element does not add on changing...
Key and Value element does not add on changing array size/pressing "" in AdaptivePerformanceGeneralSettings. Steps to repro:1. Creat... Read more
[DOTS] Boolean loses its value after coming out of a code block where it...
Reproduction steps:1. Create a new project2. Add Entities package through the Package Manager3. Import the attached script ("BuggySy... Read more
[Adaptive Performance] Standalone Provider & Settings asset does not sho...
-Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings asset.-Workaround: Enable "Device Simu... Read more
[Stacks] Right clicking stack node while dragging it breaks UI; undoing ...
Note: fix will need backport to 9.x.xNote: ways to trigger this bug are:right clickingmiddle mouse clickingpressing escape Repro ste... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.xRepro steps:1. Create a new Universal Unlit shadergraph2. change the targets in the internal in... Read more
[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps:1. Create a Universal Unlit shader2. Create an Add node3. Right click the add node... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps:1. Create a new Universal Unlit shadergraph2. Create an Add node3. Right clic... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps:1. Create a new shader graph2. Make the graph inspector visible3. Change the bounds of the Shadergraph window (either do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open