Search Issue Tracker
Crash on RaiseException when calling Debug.Log using a default interface...
How to reproduce:1. Open the attached project from "1408355crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and observe the c... Read more
Argument out of Range Exception error
Reproducible on: VS version: 1.7.7 Editor version: 2021.2.08f1 Platform: Win 10 Steps to Reproduce: Create a game object with a Scri... Read more
Crash on ActiveEditorTracker::PopulateSubVector when SerializeField prop...
How to reproduce:1. Open the attached project "Toolkit_Creator_3D.zip"2. Select "Cylinder" in Hierarchy3. In the Inspector, under sc... Read more
Shader Graph materials are missing in Player when using the Deferred Ren...
How to reproduce:1. Open the attached project "URPDeferredBug.zip"2. Open the "SampleScene" Scene3. Build And Run Expected result: T... Read more
Build And Run fails in HDRP projects
Reproduction steps:1. Open the user's attached project "Fun Game.zip"2. Build and Run the project Expected result: Build succeeds an... Read more
ShaderPropertySheet native tests failing Unity 2022 when minConstantBuff...
How to reproduce:1. Clone Unity 2022/staging source code2. Build the editor3. From the directory where the editor is(e.g. D:\unity20... Read more
Grass deferred shader turns white when the project is built using Unity ...
How to reproduce:Build And Run the attached project "CloudBuildShaderTest.zip" using Unity Cloud Build Expected results: Grass is gr... Read more
[tvOS] Apple TV Siri Remote (second generation) not properly functioning
Reproduction steps:1. Download and open the attached "InputTest.zip" project2. Build the project for tvOS3. Open the Xcode project4.... Read more
Method data is not created when making a second consecutive Development ...
How to reproduce:1. Open the user attached "strip-test.zip" project2. Change the Target Platform to Linux (File -> Build Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path