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[Physics] Gameobject's shape distorts when using an Articulation Root Bo...
Using an Articulation Root Body as a Child of a 3D Joint Component leads to the Gameobjects like Cube, Capsule, Sphere shapes distor... Read more
[Mobile] Default Bundle Identifier has spaces in it by default if projec...
To reproduce:1. Create a new project2. Switch to iOS or Android platform3. Check the Bundle Identifier in Player settings Expected: ... Read more
Cloth component behavior is altered when the frame rate changes
To reproduce:1. Open attached project ("case_1255801.zip")2. Build and run3. Observe the Cloth behavior in high frame rate4. Now cli... Read more
[Physics] Null Reference Exception on removing Articulation Body connect...
Removing the Articulation Body Component from a Gameobject which is attached as a Reference Articulation Object to a Regular Joint d... Read more
[IMGUI] Articulation Body Component's Tooltips are missing
Tooltips for all the Properties under Articulation Body Component are missing and opening up the Documentation Link for 'Articulatio... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to:Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "This ... Read more
[Physics] IndexOutOfRangeException on changing 'Revolute' Articulation J...
Changing the Articulation Joint Type from Revolute to Fixed throws IndexOutOfRangeException errors in Console and jams the Robotic A... Read more
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce:1. Create a new project2. Import "The Heretic: Digital Human" asset from the Asset Store3. Using Package Manager,... Read more
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce:1. Create a new project and open it2. Expand the Layout window in the top-right and observe it3. Enter the Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open