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Prefab Mode displays Scene View instead of Prefab when Entities package ...
How to reproduce:1. Open the attached 'Repro.zip' project2. Open 'scene' Scene3. Enter Play Mode4. Select Scene View tab5. Exit Play... Read more
SIZEOF_VOID_P is not defined in IL2CPP's Field.cpp
How to reproduce:1. Open the attached (ModContentBundles.zip) project2. Build to Standalone -> Paste the code lines from notes in... Read more
TMP InputField initial text gets cut off when using Vertical Layout Grou...
How to reproduce:1. Create a new project2. Import the attached 'TestVerticalLayoutScene.unitypackage'3. Open the Scene 'TestScene'4.... Read more
An error is thrown in the Console Window when copying a Compressed Textu...
How to reproduce:1. Open the attached project "case_1249421-Project.zip"2. In the Editor's top toolbar, go to BugReport > Crash e... Read more
Editor crashes on mono_string_new_checked when calling an extern functio...
Reproduction steps:1. Open the attached "case_1254155.zip" project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Re... Read more
[UI] Unable to select Optix option in Direct Denoiser once other options...
Unable to select Optix option in Direct/Indirect Denoiser once other options selected in Filtering under Lightmappping Settings. Ste... Read more
Profile Analyzer - Error logged after changing depth filter and right cl...
Profile Analyzer - Error logged after changing depth filter and right clicking This was observed on 2018.4: After changing the depth... Read more
[WebGL] No warnings/errors are thrown in Editor or WebGL build about Vid...
Reproduction steps:1. Open the attached project ("case_1241263-VideoClipWarning.zip")2. Open the repro scene ("SampleScene")3. Notic... Read more
AssetBundle.Contains does not find assets when bundles are built using C...
Reproduction steps:1. Open the attached project ("case_1253270-ContainsBug.zip")2. Build asset bundles (Build > AssetBundles: Sta... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
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