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MacOS WKWebview has delayed inputs when using non-English characters
How to reproduce:1. Open the user's attached project "sample.zip"2. Build And Run with Intel 64-bit Architecture3. In Player press t... Read more
"unity default resources" contains UnitySplash-cube when the splash scre...
Reproduction steps:1. Open the attached project "CubeTest.zip"2. Build the Project3. In the Build folder find and open the file "uni... Read more
Scene Template has non functioning button
Steps:1. Create new project2. Right click in project browser and choose Create Scene Template3. Select created scene template4. Clic... Read more
URP Decal Projector becomes cropped when Post Processing is disabled
How to reproduce:Open the attached project "Decal projector cropped when postprocesing is disabled.zip" Expected results: URP Decal ... Read more
XR head tracking lost when lost focus with action-based TrackedPoseDrive...
-Background: MSFT reported to XR team that with new action-based Tracked pose driver, Camera becomes head-locked when 2D overlay app... Read more
[2D] Multi-selecting more than 1 PSB file launches PSD Importer Inspecto...
There's a bug that is preventing users to use the PSD Importer Inspector properly when more than 1 PSB files are selected. Read more
[HDRP] OnDemand Shadows are Incorrectly Cached
Reproduction steps:1. Open user-attached project2. Open the "TestScene" scene in the Scenes folder3. Enter Play Mode4. Select "Spot ... Read more
[ARFoundation] Camera request permission window is not shown when app is...
Reproduction steps:1. Open the attached Unity project "1387507.zip"2. In the Editor, open the Android Logcat window3. Go to Build Se... Read more
Significant increase in load times entering Play Mode when components ha...
How to reproduce:1. Open the attached project from "1168903_AddrPerformance.zip"2. Open Scene "Loader"3. Open the Profiler in Editor... Read more
Visual Script Graph window runs slowly because Object.FindObjectsOfType(...
Sometimes the Visual Script Window runs slowly. Most likely because Object.FindObjectsOfType() is called many times per frame. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed