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[Gradient] Unity Editor crashes when copying one gradient to another gra...
Steps to reproduce: 1. Create new Unity project2. Create new script and add two public Gradients. For example:public Gradient firstG... Read more
Opening project in same version as created after backport rebuild confus...
To reproduce:1) Create new project in version A (for example, 5.2.0b3) and open it2) Close it3) Open it in version B which is older ... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
Create Match with "<" in name fails
Creating a match with "<" in the name fails with a 500 Internal Server Error. Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI element... Read more
[Animation] Missing delete confirmation dialog when deleting blend trees
Reproduction steps:1. Open attached project "DeleteConfirm"2. Select "Controller" animator controller3. In the Animator window doubl... Read more
Cannot bind to specific IP address
When using the HLAPI there is no way to bind a listen server to a specific IP address. It always binds to IP_ANY. Read more
Unremovable events with no time value
How to reproduce:1. Create a new project2. Import "Mecanim Locomotion Starter Kit" from Asset Store3. Place DefaultAvatar.fbx to the... Read more
[AudioEchoFilter] Crash after pasting Echo filter to an object which doe...
Steps to reproduce: 1. Create new project2. Add "Audio Echo Filter" component to main camera (or any other object which has "Audio L... Read more
[WP8.1] UGUI button input not registered on x86 emulator
To reproduce:1. Open attached project2. Build for WP8.13. Open up the solution with Visual Studio4. Deploy to an emulator (using the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument