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The TextGenerator.characterCountVisible property doesn't work properly a...
To reproduce:1. Open attached project2. Open testscene3. Press play4. Press left arrow key to move character5. Press E6. Notice Null... Read more
[Editor Layout]Pressing ctrl + z brings up an assertion exception
To reproduce:1. Open attached project2. Don't change layout3. Select camera and make some changes to it4. Press Ctrl + Z5. Notice As... Read more
[Sprite Editor] Sprite name disappears when changing pivot
To reproduce:1. Open attached project2. Open test scene3. Select BodyItem2 in project window4. Open sprite editor5. Select BodyItem2... Read more
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlThe documentation on Quaternion's operator* says: "Rotating... Read more
[LockCursor][OSX] Screen.lockCursor doesn't hide the cursor
To Reproduce: 1. Open the attached project on b17, play scene 'TestScene'. 2. The cursor is locked, but not hidden. (might be necess... Read more
[SampleAssets] Projector/Multiply shader does not work with Graphics API...
To reproduce this issue: 1. Import the attached package2. It has Projector/Multiply shaders from SampleAssets3. Open 'scene'4. Notic... Read more
[PackageExport] AssetDatabase.ExportPackage fails with ExportPackageOpt...
Steps to reproduce:1. Download and open attached project2. Click on Assets\Export Project menu option. Error will be thrown:Error wh... Read more
[Terrain] Rotating camera with terrain trees present costs huge performa...
To reproduce this issue: 1. Open the attached project2. Open 'TreeRepro' scene3. Open profiler4. Play the scene5. Rotate the camera ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS